The Emotiv EPOC neuroheadset has not had an easy conception. Creating a mind reading device in today's age can be a bit of a problem. Finding the financing to create a mind reading device is even harder.Emotiv has not let either of these 'small' obstacles stop them from moving forward. Originally, the headset was due to premier during the holidays, 2008, but that time has been pushed back. There is no set time but rumors are circulating that July 2009 is going to be a possibility.
Measuring brain waves isn't a new technology. Electroencephalography, or EEG, machines that track the brain's electrical activity at the scalp have been around for almost a hundre. But the best EEG machines cost tens or even hundreds of thousands of dollars -- and for all that, they generally haven't been used for much more than measuring relaxation levels or detecting signs of life.
The first EEG was published 1912 by Russian physiologist Vladimir Vladimirovich Pravdich-Neminsky. Hans Berger, a German physiologist and psychiatrist gave the EEG its name in 1920.
Emotiv's software program breaks brainwaves down into 90,000 components. A single 10-second brain wave reading took six computers two days to process. In late 2004 the Emotiv team knew they had finally found the holy grail, they were able to read a person's level of excitement in real time.

WHAT ABOUT GAMING?
“We've created a brain computer interface that reads electrical impulses in the brain and translates them into commands that a videogame can accept [in order to] control the game dynamically,” added Tan Le in a BBC report. “It allows the user to manipulate a game or virtual environment naturally and intuitively.”
“If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous,” explained Tan Le.
Players will be able to command the movement of in-game objects by merely thinking of the action they wish to carry out. Factor in an onboard motion-sensing gyroscope, wireless connectivity, and the capacity to transfer more than 30 different types of in-game actions, expressions and emotions, and the Emotiv EPOC headset looks like a steal at just $299 USD
Here is an inserpt from Emotiv about their game.
"Soon you can experience the fantasy of having supernatural powers and controlling the world with your mind. Your journey will take you through beautiful forests, mysterious valleys, and fantastical temples - and this dramatic landscape will adjust itself based on how you feel. Destiny, through the magic of your mind, will be yours to command."
- Manipulate and control objects by thought
- Wield amazing supernatural powers just by thinking of them
- Creatures in the game react to your facial expressions
- Environments change according to your emotional state
A word from Emotiv about technology:
The brain is made up of approximately 100 billion nerve cells, which are called neurons. With the billions of active neurons, the brain tissue contains a myriad of active current sources that cause the local electrical potential to endlessly fluctuate with a great deal of variability.
Each human brain is unique, both physically and functionally. The folding of the cortex of the human brain is also highly individual, meaning the way in which the external surface of the brain is folded individualizes the potentials, regardless of how functionality is mapped in each brain. Using non-invasive electroencephalography (EEG), it is possible to observe each person's individual electrical brain activity.
At Emotiv, we've created a robust system and methodology for detecting and classifying both human conscious thoughts and non-conscious emotions. This revolutionary patent pending neural processing technology makes it possible for computers to interact directly with the human brain.
By the detection of thoughts and feelings, our technology now makes it possible for applications to be controlled and influenced by the user's mind.




